December 2010 Entries
Just a small post today, it’s the final iteration before our release and things are crazy here! This is another little tidbit that I love using, and it should be fairly common knowledge, yet I’ve noticed many times that less experienced developers tend to have redundant constructor code when they overload their constructors. The Problem – repetitive code is less maintainable Let’s say you were designing a messaging system, and so you want to create a class to represent the properties for a Receiver, ......
Once again lets dive into the Little Wonders of .NET, those small things in the .NET languages and BCL classes that make development easier by increasing readability, maintainability, and/or performance. So probably every one of us has used an enumerated type at one time or another in a C# program. The enumerated types we create are a great way to represent that a value can be one of a set of discrete values (or a combination of those values in the case of bit flags). But the power of enum types ......
I’m going to start another series of posts that I’m calling C#/.NET Toolbox that will just contain little GUCs (Generic Utility Classes) I’ve developed along the way. If these already exist as part of the framework and I’ve overlooked them, feel free to let me know! And if you know of a better way to implement them, do the same! I’m never too old to learn something new (I hope!). Update: improved the ReverseComparer and added an extension method that will reverse any comparer instance. The Problem: ......